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Written by FakeTruth FakeTruth
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Saturday, 04 July 2009 21:41 |
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Latest versions of RBTTInvasion feature a new kind of game called MonsterHunt. People might remember this game from UT'99 All you need to do is place a ThisIsMonsterHunt actore in your map and the mutator will recognise your map as MonsterHunt instead of Invasion. MonsterHunt comes with nodes you can use in Kismet which lets you spawn monsters on specified places, set their health and/or resize them. Along with the current Kismet possibilities you can do almost ANYTHING to create a cool MonsterHunt map. Dirty from AdrenalineParty has created a beautiful looking map, that really has a Serious Sam feeling all over it. The map is still in development and has no name yet, check out this video to see his map and MonsterHunt in mind blowing action: http://www.youtube.com/watch?v=aqOlN3v1LVc&fmt=22
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Last Updated on Saturday, 04 July 2009 21:47 |
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Written by FakeTruth FakeTruth
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Wednesday, 10 June 2009 14:53 |
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Please vote to the poll "EasyRPG vs. BattleRPG" which you can find on the right. Be aware that EVENTUALLY we will take off BattleRPG from the server and use our own RPG based on EasyRPG! You should know that BattleRPG is UNCOMPATIBLE with Invasion, but EasyRPG is fully compatible with Invasion and has many extra features that enrich Invasion. Also BattleRPG doesn't update immediatly when you buy things, while EasyRPG is completely dynamic and applies everything immediatly!
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Last Updated on Wednesday, 10 June 2009 20:48 |
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Written by FakeTruth FakeTruth
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Friday, 29 May 2009 18:57 |
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You people might think this mutator is getting a little quiet, but it's the other way around, people are playing this mutator more and more! We even got another server hosting this, which is played almost all day.
Here's a little changes list: - COMPATIBILITY WITH BATTLERPG
- Invasion compatible with BattleTRANS (translocator mutator)
- Per map wave config!
- You can have a bosswave after each wave (only if you want to)
- INFERNAL ADDED WOOT!!
- PHOENIX ADDED ZOMG!!
- LongDragon monster added, might need some more work
- Current wave number is shown on the HUD
- Administrator commands (killallmonsters, resplayer, gotonextwave)
- Added slomo mutator support
- Added instagib mutator support
- Postprocessing changes back to map's default after the blurryness dissapears (because of low health)
- You can choose in the ini file if you want to add translocator to the game
- Monsters will teleport around when you don't see them, or other way around, this way you will encounter monsters faster in big maps, but also in small maps
- Slime make BLOOP sounds when you shoot them
- Players receive messages on the screen when a mutator has been added or removed (still a bit buggy)
- When a player dies, it shows *player* is OUT
Click Read more for download!!
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Last Updated on Friday, 29 May 2009 19:08 |
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RBTHINKTANK.COM Site Has Been Revamped And Upgraded |
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Written by Kernel!Panic
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Friday, 29 May 2009 20:54 |
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We had an issue while porting over to joomla v1.5. Please re-register. We have also included an automated backup with this new version. Apologies for the inconvenience, and as always thank you for your support!
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Last Updated on Friday, 29 May 2009 23:13 |
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